


Advancements in the utilization of available technology allowed Gex 3 to feature a set of bigger levels, more on-screen characters, different textures, and a retooled camera system over its predecessors that maximizes gameplay improvements with consideration to the hardware limitations of the time. The plot follows Gex's return to the Media Dimension to rescue Agent Xtra from Rez, Gex's arch-nemesis from the previous games.ĭeveloper Crystal Dynamics conceived Gex 3 as a sequel to 1998's Gex: Enter the Gecko and incorporated unused elements of the game's design into Gex 3. Playboy model Marliece Andrada plays Gex's kidnapped companion, Agent Xtra, the only live-action character, who is featured in brief full-motion video sequences on the PlayStation version. Gameplay is set in Gex's secret hideout, the Mission Control overworld, which is overseen by Gex's butler, Alfred the Turtle. Its protagonist, Gex, is a wisecracking, pop culture enthusiast voiced by Danny John-Jules in the UK and European releases and comedian Dana Gould, reprising his role from former Gex games, for the American release. The game was followed by 1999's Gex 3: Deep Cover Gecko, which released on the PlayStation, Nintendo 64, and Game Boy Color.Gex 3: Deep Cover Gecko is a 1999 platform video game and the third and final installment of the Gex video game series, which released in 19 for the PlayStation, Nintendo 64, and Game Boy Color. Critics' main concerns centered on the game's camera, graphics, low-polygon enemies, and simplicity.

The Nintendo 64 release, due to hardware limitations, features six fewer levels than its PlayStation counterpart, but the release also includes one exclusive level, "Gecques Cousteau".Ĭritical reception of Gex: Enter the Gecko was mostly positive.

Hundreds of voice-overs were recorded for the character Gex, but hardware constraints forced the Nintendo 64 version of the game to include only around one hundred samples. The Gex model was rebuilt with this perspective in mind, and much of the game's humor was inspired by Fox's animated television series The Simpsons, on which script writer Rob Cohen had previously worked as a writer. After creating the original Gex, which released for the 3DO Interactive Multiplayer, PC, Sega Saturn, and PlayStation in 1995, developer Crystal Dynamics sought a sequel in the form of a 3D platform video game in the style of Super Mario 64.
